By Chris Bray

ISBN-10: 0470694564

ISBN-13: 9780470694565

ISBN-10: 0470770856

ISBN-13: 9780470770856

A accomplished and enjoyable advisor to Backgammon!Backgammon is without doubt one of the oldest video games on the planet, the origins of which date again a few 5000 years – and it is nonetheless going robust. It loved an immense resurgence within the Seventies, after which back within the Nineteen Nineties with the recognition of the web, the place thousands of individuals play tournaments on-line each day.Today, backgammon's following within the united kingdom is massive, with a committed British Isles Backgammon organization, and 1000's of face-to-face tournaments happening around the united kingdom each year.In this booklet, backgammon professional Chris Bray walks you thru the fundamentals of establishing a board, starting options, heart and end-game strategies, and tips about while to make key strikes. you are going to additionally become familiar with uncomplicated possibilities, the doubling dice and the 25% rule. And as a way to take your gaming additional, there is lots of suggestion to get you begun in match backgammon, in addition to enjoying online.Suitable for either novices and skilled participant searching for extra information and strategies, Backgammon For Dummies contains assurance on:Starting and enjoying the GameHandling the center GameBearing Off (The final Lap)Varying the PlayAbout the writer

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He can play 11/5, 6/5, making his 5-point, or he can play 13/7, 8/7, making his bar-point. At first sight, not much difference exists between the two moves, but a couple of factors come into play: ߜ A point in your home board is normally better than one in the outer boards. ߜ Checkers on the 6-point are the most difficult ones to get into play, so using one efficiently with the 11/5, 6/5 move is a good idea. qxp 9/9/08 8:45 PM Page 43 Chapter 3: Looking at Basic Backgammon Tactics Naming the points Over the years various names have been given to key points on the board: ߜ Backgammon legend Paul Magriel named the 5-point the ‘golden point’ back in the 1970s and the name stuck.

From this example, you can create a general rule: When you have to leave a blot within six points of your opponent’s checker, leave the blot as close to the enemy as possible. In the second example, in Figure 3-2, Black has to play 51. If he moves 8/3 or 6/1 with the 5, he leaves White a direct shot, a chance to hit a blot with a single number from one of the two dice. An indirect shot requires the total of both dice to hit the blot. qxp 9/9/08 8:45 PM Page 39 Chapter 3: Looking at Basic Backgammon Tactics 39 If you’ve the choice between leaving your opponent a direct shot or an indirect shot, leaving an indirect shot improves your chances of not getting hit.

But more often, playing backgammon involves using the doubling cube and playing for some sort of stake. I talk about the various styles in the next sections. A single game of backgammon can take anywhere from 30 seconds to 30 minutes, so often players define a session by number of games (best of three, for example) or period of time (games won in an hour, for instance). I like to play for three to four hours at a time. qxp 18 9/9/08 8:44 PM Page 18 Part I: Starting and Playing the Game Wagering one-on-one Normally you play head-to-head backgammon for a stake, however nominal, which adds a level of interest to the game.

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