By J. D. Wiker, Jonathan Kirtz
Want a tavern in a rush? An hotel? An alchemist? A conspiracy? How a couple of Thieves' Guild? How approximately a complete Thieves' sector? From the sport Mechanics (Artifacts of the a while and the trendy Player's significant other) comes the 1st in a sequence of books detailing the folks, locations, and plots of the myth urban of Liberty: the Thieves' area, the place lifestyles is affordable, and basically the bravest-or so much foolhardy-venture out by myself at evening. Modular in layout, the Thieves' region should be tailored wholesale to any urban in any fable crusade, or Gamemasters can cherry-pick no matter what they wish, at any time when they want it. With dozen lushly-created maps by means of grasp cartographer Christopher West, dozens of fully-developed NPCs, and wide come across tables loaded with experience hooks, the Thieves' area is a ready-made mini-setting designed to be dropped into approximately any d20 delusion crusade at a moment's become aware of. destiny urban Quarters volumes will comprise the Temple sector, the Arcane zone, the Nobles' region, and the Mercenaries' region.
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Extra info for City Quarters: Thieves' Quarter (d20 System)
Tactics: Kadel is patient about combat. He knows that even if his first strike doesn’t successfully deliver a lethal dose of poison, the next will, or the one after that. Whenever possible, he steps back out of reach of an opponent and throws an envenomed dagger, hoping that his victim eventually drops out of sheer toxic overload. The only poison he keeps in reserve in such cases is his gelatinous cube slime, which enables him to safely incapacitate an opponent without killing him. Once an opponent is down, Kadel delivers a good, strong dose of gelatinous cube slime, and then pays someone to have the hapless foe delivered to the workshop beneath his house.
The women are also free to share their beds with anyone they like between dawn and late afternoon, at whatever price they choose to arrange. Semetha brooks no violence whatsoever toward her staff, and she pays her guards well to be alert and efficient. At the first sign of violence, the offender is ejected by the nearest exit, even if the exit is a third-floor window. The combination of physical threat and humiliation (since Semetha’s bodyguards don’t afford the offender time to get dressed) is usually enough to dissuade all but the most violent customers.
A sailor who falls overboard here is at much greater risk than one who does so in the middle of the open sea, and the rough rock-strewn waters make such an occurrence all too likely for those passing through the arch in rowboats or other light craft. Sedrik Slaike, The Harbormaster “Welcome to Liberty harbor. My scribe will register your arrival and we’ll schedule your ship for inspection. ” The man in charge of bringing order to the chaos of the bay is Sedrik Slaike. Sedrik is a terse and straightforward man in his early forties with dark hair that’s slowly turning gray at the temples.
City Quarters: Thieves' Quarter (d20 System) by J. D. Wiker, Jonathan Kirtz
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